Left Dead Noill The Witch Zoey Monster Girls

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Boat full of Witches as seen in "The Sacrifice" comic. The Wandering Witch is sometimes hard to avoid, leaving the Survivors in a situation that they must kill her to get past her. Originally, the Witch was to attack the entire group upon being startled. Here, she is dressed in a tattered gown and veil with her loyal wedding guests surrounding her, still awaiting the groom. A scoped rifle, Magnum, AK or explosives of any sort can stumble the Witch. A second model was introduced for the Witch in The Passing where she is the bride left at the altar.

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But a few unlucky survivors have been left behind. A journalist bunny with inside knowledge on the undead outbreak and a hero complex. A football coach coyote with excellent critical thinking skills and poor health. A tow truck driver bunny with sharp shooting skills and a motor mouth. List found on kathrineroid. A genius within a secret underground laboratory creates the ultimate bio-weapon Thus the pornographic zombie apocalypse strikes Raccoon City!

Be warned that some characters may be younger than their game appearance Finn, Regina , there are a couple of OC's mostly to move the PWP along , some unnamed characters are given names Promo Girl, etc. Posted to the internet for the first time in over a decade, with MAJOR revisions done by the original author, in celebration of the release of Resident Evil 2 Remake!

After having completely scoured the SCP Foundation, Freddy Fazbear's Pizza, and the Dark Web, Noah is taking a trip across the country, which means a whole lot more "diversity" for his Creepy Explorations series as it begins gaining traction on YouTube. A group of survivors comes across a small town just outside of Boston. It's deserted, but full of supplies and seems like a safe place to rest, not a zombie in sight.

Just a deserted town. The small farmhouse, is the location of a safe house, problem is lurking around this farmhouse is a witch who doesn't play by the rules. During the Zombie Apocalypse, there are no rules, when it comes to the Special Infected Zombie apocalypse AU! Not really a crossover with Left 4 Dead per say, I just threw in the special infected for the sake of awesomeness.

The Vannah hotel soon becomes you, and four other survivors hell. But hell doesn't holdup. Not for anyone. And you five have a long way to go. But a certain event may change the outcome of what happens, and affect the trust of some party members.

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You're just an awkward, introverted, divorced 22 year old.

Will all five of you make it? Or will some get picked off? On November 18, a plague dub the "Green Flu" a highly contagious pathogen causing extreme aggression, mutation to the body cells, and loss of higher brain functions. The Death toll left round lion people dead, turned, or became an carrier. Now The year with one lone human name David "Jacob" Clover a Carrier with some of the most oddest companion.

Life used to be quite easy for you, despite two things. Firstly, you were terribly afraid of monsters, especially male ones - for a reason - when you were just a teenager, you had a rather.. No one knew how it started, No one knew how many people survived, and how many are already dead or also infected.

The infection was not limited to mankind only, and despite it only being two months now, everything was left for devastation. And there you are, having nothing but your gun, your two friends Jess, a paramedic, and Steve, a skilled soldier, and then there is the monster you have met in a prison while seeking shelter, ammo and food.

Will you ever let him touch you? Will you ever let him know why you are so afraid of him? Cider's recent hibernation had teleported her to Left 4 Dead universe and her sleep was disturbed by a pack of intelligent Hunter. Cider felt tired, Cider just wanted to sleep, but Hunters were a kind of high energy infected so she couldn't have a proper sleep with those pesky creatures around.

Finally she horribly discovered that they definitely have to stick like glue around her tail and unwilling to leave, Cider decided going to destroy something that would ease her rage down and nicely. A Smoker and a Witch, also have special features after they're bound to Cider. When she is startled, her music cue becomes the startled music cue from the first Left 4 Dead.

The Wandering Witch is sometimes hard to avoid, leaving the Survivors in a situation that they must kill her to get past her. Should the Wandering Witch be touched, she will scream and immediately attack the Survivor that touched her. It is possible to steal her aggression away from that Survivor by shooting her when she screams, though it is not advised unless the player has explosive ammo or a molotov.

Even then, igniting a Wandering Witch does not slow her down, as she can still catch up to Survivors who are not using adrenaline. Despite the Wandering Witch's unpredictable nature, she is often easier to handle during the day than during the night. She is much harder to anger by proximity and presents a larger target, making it relatively easy to simply walk up behind her and fire a single shotgun blast to the back, killing her instantly.

If one is patient, they can wait for her to pass by. However, this is not recommended on harder difficulties due to the increased rate of Hordes. The Wandering Witch is startled in almost the same way as stationary witches. Since they wander aimlessly around the area covering their eyes from the sun, she is not as agitated from flashlights.

They are also less alert, since they will not pay attention to shots near them. When the sun goes down, the Witch will act the same way she does in Left 4 Dead , sitting and sobbing while waiting for the Survivors. Oddly, the Witch is significantly less aggressive during the nighttime in Left 4 Dead 2 , even compared to the original game. Players can stand close enough that she looks up at them and growls, but she won't stand up or attack them unless they stand within poking distance, shine a light on her face, or attack her.

Bride Witch from The Passing. A second model was introduced for the Witch in The Passing where she is the bride left at the altar. Here, she is dressed in a tattered gown and veil with her loyal wedding guests surrounding her, still awaiting the groom. She serves as the "Crescendo" event of The Riverbank , sitting outside the steps by the gazebo.

There is a sound system near the tent that can be interacted with. Upon activating it, it will play music, which this Witch seems to dislike. She will get angrier over time, before exploding and attacking the player who turned on the sound system, regardless of how far they are. Upon being startled or killed, a horde will descend on the team.

Her behavior is still the same as stationary Witches, so the same tactics can be applied onto her. A Witch will growl threateningly at first, and may also stand as a warning. If left alone, she will eventually return to kneeling and sobbing. She will only attack upon being startled, homing in on specifically the character that startled her; however, if she is blocked by another Survivor in pursuit, she will attack that one instead, ignoring her old target.

There is a long list of things that she does not appreciate:. The achievement "Cr0wned" is awarded for killing a Witch with a single shot from any shotgun. Despite the implication in the name and common FPS logic, it is actually inadvisable to aim for her head: As the Witch has health points and a shotgun blast does just slightly over that, every pellet from the shotgun must hit the Witch or she will only be startled if the player is using a tier 1 shotgun they will not have time to fire a second killing shot before the Witch can incapacitate or kill them.

The easiest way to do this is to walk up behind the Witch, wait for her to stand up to give you a bigger target , and fire at point blank just before she startles. On difficulty above Normal, though, a headshot is essential of killing her in one shot. Many players use "crown" as a verb, meaning simply to kill the Witch with a shotgun before she can attack anyone. This includes conditions that would not result in the achievement being awarded, such as killing her with two quick shots from an automatic shotgun, a much easier proposition.

Sometimes, if the Witch is cr0wned via headshot and she sees it, the game will state that she was startled. Like most of the Special Infected, the Witch herself is not immune to stuns. A scoped rifle, Magnum, AK or explosives of any sort can stumble the Witch. Note that the former three weapons require headshots on the Witch, as shooting her elsewhere will just startle her immediately.

Once the Witch is stumbled from the shot, move in and quickly shove her. In Left 4 Dead , the Witch can be kept in an endless loop due to the lack of a cooldown period using shoves. A shotgun or scoped rifle can quickly dispatch of a Witch this way, making them extremely easy to deal with on most difficulties.

In Left 4 Dead 2 , due to the cooldown system that sets in after shoving too much, it is recommended to use a melee weapon other than the chainsaw to kill a Witch. A melee weapon deals damage against the Witch, so only four swings are required to kill one on any difficulty.

This method is a substitute over CR0WNing, especially on Realism due to the reduced damage by shotguns against her. The method has a lower chance of success against Wandering Witches as they are less likely to be stumbled from explosive attacks, nor can they be headshotted to stumble them.

The best strategy for defeating the Witch relies on her established tendency to attack only the person who startled her. There are many tactics to exploit this:. Originally, the Witch was to attack the entire group upon being startled. However, this was cut from the final game because it was deemed too difficult, as she would often wipe out the whole group with little trouble.

But if the Witch has been startled by someone and someone else set her on fire, the Witch will attack whoever did so, if she already incapacitated someone. The Witch was also featured with dark skin, black hair and black clothes instead of gray skin, white hair, and pale green clothes. See image archive for more images…. Sign In Don't have an account?

Start a Wiki. I'm gonna give her something to cry about. Summary The Witch is highly sensitive to light and the close presence of uninfected humans. Contents [ show ]. Witch avatar distributed on the Left 4 Dead blog. A pair of Witches wandering around the Sugar Mill. A Witch being startled during the opening scene of Left 4 Dead.

The Witch Bride during the daylight, obtained via server-side mods.

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Remember Me Forgot password? Hitting her with any damage has the same result. However, this was cut from the final game because it was deemed too difficult, as she would often wipe out the whole group with little trouble. A scoped rifle, Magnum, AK or explosives of any sort can stumble the Witch. The Vannah hotel soon becomes you, and four other survivors hell. However, if the Survivor is still nearby, she will slowly stand and flail her arms in a threatening manner; if the Survivor does still not move, she will single them out and run at incredible speeds. If the Survivor backs away, switches the light off or moves quickly out of her presence, she will settle back into a passive state after about half a minute of inactivity.

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When she is startled, her music cue becomes the startled music cue from the first Left 4 Dead. However, this is not recommended on harder difficulties due to the increased rate of Hordes. Sign In Don't have an account?


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